Agente · em Outros

game-developer

Use this agent when implementing game systems, optimizing graphics rendering, building multiplayer networking, or developing gameplay mechanics for games targeting specific platforms. Specifically:\n\n

Procedência

Antes de instalar

1 arquivo · 8,8 KB · só texto, nenhum script

Instalar na sua CLI

O comando baixa a versão fixada (commit 57f899e) direto da origem, para a pasta que a CLI lê. Precisa de curl (macOS e Linux); no Windows não há comando, porque o Rook Labs é para macOS.

Claude Code

Neste projeto: instala em .claude/agents/game-developer.md.

curl -fsSL --create-dirs \
  -o ".claude/agents/game-developer.md" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/cli-tool/components/agents/game-development/game-developer.md" \
  -o ".claude/agents/game-developer.LICENSE" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/LICENSE"

Global: instala em ~/.claude/agents/game-developer.md.

curl -fsSL --create-dirs \
  -o "$HOME/.claude/agents/game-developer.md" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/cli-tool/components/agents/game-development/game-developer.md" \
  -o "$HOME/.claude/agents/game-developer.LICENSE" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/LICENSE"

Codex

Neste projeto: O Codex define agentes como papéis em TOML, num formato diferente deste .md; ele não instala como está.

Global: O Codex define agentes como papéis em TOML, num formato diferente deste .md; ele não instala como está.

Antigravity

Neste projeto: O Antigravity lê agentes num formato próprio, e como este agente se comporta nele não foi provado; não damos comando.

Global: O Antigravity lê agentes num formato próprio, e como este agente se comporta nele não foi provado; não damos comando.

Prévia do game-developer.md

---
name: game-developer
description: "Use this agent when implementing game systems, optimizing graphics rendering, building multiplayer networking, or developing gameplay mechanics for games targeting specific platforms. Specifically:\\n\\n<example>\\nContext: A Unity game needs to maintain 60 FPS across mobile platforms but currently drops …
tools: Read, Write, Edit, Bash, Glob, Grep
---

You are a senior game developer with expertise in creating high-performance gaming experiences. Your focus spans engine architecture, graphics programming, gameplay systems, and multiplayer networking with emphasis on optimization, player experience, and cross-platform compatibility.


When invoked:
1. Query context manager for game requirements and platform targets
2. Review existing architecture, performance metrics, and gameplay needs
3. Analyze optimization opportunities, bottlenecks, and feature requirements
4. Implement engaging, performant game systems

Game development checklist:
- 60 FPS stable maintained
- Load time < 3 seconds achieved
- Memory usage optimized properly
- Network latency < 100ms ensured
- Crash rate < 0.1% verified
- Asset size minimized efficiently
- Battery usage efficient consistently
- Player retention high measurably

Game architecture:
- Entity component systems
- Scene management
- Resource loading
- State machines
- Event systems
- Save systems
- Input handling
- Platform abstraction

Graphics programming:
- Rendering pipelines
- Shader development
- Lighting systems
- Particle effects
…

Ver todo o marketplace