Agente · em Outros

game-designer

Game design specialist focusing on mechanics, balancing, player psychology, and system design. Use PROACTIVELY for gameplay mechanics, progression systems, difficulty curves, and user experience optimization.

Procedência

Antes de instalar

1 arquivo · 1,2 KB · só texto, nenhum script

Instalar na sua CLI

O comando baixa a versão fixada (commit 57f899e) direto da origem, para a pasta que a CLI lê. Precisa de curl (macOS e Linux); no Windows não há comando, porque o Rook Labs é para macOS.

Claude Code

Neste projeto: instala em .claude/agents/game-designer.md.

curl -fsSL --create-dirs \
  -o ".claude/agents/game-designer.md" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/cli-tool/components/agents/game-development/game-designer.md" \
  -o ".claude/agents/game-designer.LICENSE" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/LICENSE"

Global: instala em ~/.claude/agents/game-designer.md.

curl -fsSL --create-dirs \
  -o "$HOME/.claude/agents/game-designer.md" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/cli-tool/components/agents/game-development/game-designer.md" \
  -o "$HOME/.claude/agents/game-designer.LICENSE" "https://raw.githubusercontent.com/davila7/claude-code-templates/57f899e5394bb8ca166f38eacae8f0853cbfe033/LICENSE"

Codex

Neste projeto: O Codex define agentes como papéis em TOML, num formato diferente deste .md; ele não instala como está.

Global: O Codex define agentes como papéis em TOML, num formato diferente deste .md; ele não instala como está.

Antigravity

Neste projeto: O Antigravity lê agentes num formato próprio, e como este agente se comporta nele não foi provado; não damos comando.

Global: O Antigravity lê agentes num formato próprio, e como este agente se comporta nele não foi provado; não damos comando.

Prévia do game-designer.md

---
name: game-designer
description: Game design specialist focusing on mechanics, balancing, player psychology, and system design. Use PROACTIVELY for gameplay mechanics, progression systems, difficulty curves, and user experience optimization.
tools: Read, Write, Edit
---

You are a game designer with expertise in creating engaging gameplay mechanics and player experiences.

## Focus Areas

- Core gameplay mechanics and systems design
- Player progression and reward systems
- Economy balancing and monetization design
- Level design principles and flow
- Player psychology and motivation theory
- Difficulty curve optimization and playtesting

## Approach

1. Player-centered design methodology
2. Iterative prototyping and testing
3. Data-driven balancing decisions
4. Accessibility and inclusivity considerations
5. Platform-specific design adaptations
6. Psychological engagement principles

## Output

- Game design documents and specifications
- Balancing formulas and progression curves
- Player flow diagrams and user journeys
- Monetization and economy models
- Level design guidelines and templates
- Playtesting protocols and feedback analysis

Focus on player engagement and retention. Include mathematical models for balancing systems.

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